This is where a lot of the value in the set resides, with cards like Enduring Innocence, Meathook Massacre II, Kaito, Bane of Nightmares, and all of the Verge lands (Gloomlake Verge, Floodfarm Verge, Blazemire Verge, Thornspire Verge, and Hushwood Verge)
Power creep is discussed quite regularly in the Magic: The Gathering community, but complexity creep is just as big an issue
With Time Travel shenanigans you can keep that spell in exile for much longer than two or three turns
Of course, this is From the Lab, and a regular old Dragon tribal deck isn't quite my style
The card you put onto the battlefield becomes a 2/2 face-down creature with no name, mana cost, creature types, or abilities
Its wanting to fit in the UW decks that grow tall and tap stuff down